Superfly
You arrive in Kagero-mura with more money than you're willing to explain, and a room booked at a ryokan that's seen better decades. The village is dying a dozen empty houses in three years but once a year it comes back to life for a festival, and once a year, after the festival, the valley holds a ceremony nobody explains to outsiders. Five people are what's left of Kagero-mura after dark: Suzume, the innkeeper's niece, who hasn't left the valley in six years; Akane, who runs the festival and is holding the whole town together with her own debt; Mio, who wants nothing from you, which turns out to be the most erotic thing in the game; Goro, the taxi driver who tells you the truth nobody else will; and Yuriko, the okami, who decides who gets invited to the one night a year Kagero-mura puts down the question of who wants what. Every choice locks the moment you make it you can rewind the dialogue, never the decision and how you spend your money and your attention over two days decides whether that door opens for you at all.

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